![]() On that front, I really don’t know what to expect. But the real test will be whether I’m still playing it months after that process is done, and the illusion of infinite possibility is dispelled. It’s easy to become infatuated with a game when you’re still exploring what it can do. I’m still at a stage where every session is revealing a whole new seam of potential play experiences to me, and since 4X playthroughs are such glacial things, it’s a pile of thinkbiscuits that will take me a very long time indeed to eat. Every time I see this image, from Humankind's loading screen, I cannot get over just how intensely ready to fuck someone up that astronaut looks.īut honestly, I still need to play way more of Humankind to know for sure whether it’s a classic. As far as I’m concerned, Humankind lives up to a giant slice of the hype which has preceded it, and it should rightly be considered as state-of-the-art for the 4X genre. It is, indeed, the precise sort of magnetism I have felt from Civ games in the past. ![]() ![]() What I can tell you is that whenever I open up Steam, my brain starts moving towards the prospect of playing Humankind like a tray of nails sliding towards a giant cartoon magnet. But honestly, I can’t think of anything less fun for me, less fair to either game, or less useful to you, than a long set of oblique feature comparisons, ramping up to an arguably worthless “better than/worse than” verdict. To me it just felt like I more chose the civilization cause of its perks when I needed certain boosts like food/work/gold/science.Yes. I am torn of the idea with the whole changing cultures through the eras, its cool, but you don't feel that connected to the civs you choose. I don't feel like I have a clear goal or strategy, just achievement hunting towards another star. It all feels mushed together and does not change that much through the eras. However everything else seems a bit bleak and not impactful enough like the faith, diplomatics, civics, some stuff didn't matter at all. The war and unit management is a joy to play and the beginning of the game is different and enjoyable, also the pop up scenarios was great (but became less interesting as the game went on however) and the star system too gave this game a unique feel to it. The game itself works smoothly and I like a lot of the mechanics. With bugs like my save files of 14 hours just gone like that I cannot recommend this game at this time if they don't at least fix basic problems like that. This review contains spoilers, click expand to view. We've seen it all in other strategies, also in Endless Legend and Civilization, but both cases are way too much better than this game in its current state. Game also have somewhat interesting ideas. Why bother while you can win a fight with infantry against fleet? Pros: + Nice picture. You simply can't win against small islands as you can't attack from fleet or with marines. Other minor and game breaking bugs and glitches here and there + friezes. game forces you to accept agreements that don't have sense, while you're absolutely destroying your enemy and can just wipe them out easily. Game breaking diplomacy and war bugs and glitches (read features). Practically no devs ever really fix AI in their games. And still does it have pros at the start? Yes, but only if you play with friends or not planning to wage war on AI, but why wouldn't you? Cons: - AI is not only an absolute zero either in strategy or in tactics. Maybe after lots of patches if they make it work like they did it with Endless Legend, than it will be a solid game. ![]() Absolutely don't recommend at the moment. Maybe after lots of patches if they make Right now it is truly sad and bad.
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